If there is one thing you can count on in this miserable hellscape, it's Natsume. Their level of consistency is honestly absurd, like they made some deal with a demonic being to attain ultra gamedev powers. Today, I'd like to draw your attention towards one of the many licensed products that turned out quite nicely because of them. Back in September 1993, less than six months after the debut of the anime, Bandai's Ghost Sweeper Mikami: Joreishi wa Nice Body hit the shelves. The story involves an exorcist named Reiko Mikami. She runs an agency that solves various occult-related matters throughout Japan. One day, Reiko wins a strange statue from a raffle. There's a rumor going around that once the seven mystical gems are placed on the statue, it'll grant any wish its owner desires. Predictably, these gems are in the hands of restless spirits, and they won't give them up without a fight. Or maybe I should just say that you get to be a smokin' hot redhead in a miniskirt who slices up ghosts with a lightsaber. Choose whichever synopsis works for you.
Point is, what we have here is an action-platformer for the Super Famicom with the usual menagerie of hazards, power-ups, and end-bosses. Most importantly though, it's a Natsume game, so you're guaranteed a pretty fun time. Starting with the controls, there's almost nothing to discuss. I guess the word I'm looking for is automatic. Picture a machine that places caps on bottles, hundreds of thousands of them every hour without a single mishap. It's almost frustratingly perfect for a sicko critic like yours truly. The dev-team could've given Reiko a jump that doesn't allow any midair control, or an attack that has too many recovery frames, anything that'd make me feel superior to a 32-year-old video game. Sadly, it's just not happening. The instant control is handed to you is the instant you become a full-fledged exorcist who has mastered the ancient arts of both jumping and attacking.
The first episode introduces newcomers to everything that makes Reiko tick. On the surface, this game seems pretty simple, but once you start digging, you'll discover... not a whole lot really. Now there are a few pointers worth keeping in mind. Reiko's blade can be swung horizontally or vertically. The vertical slash has slightly less reach but covers a wider arc and ties into the game's other mechanic. Floating platforms are placed throughout most of the stages. Vertically slashing them causes Reiko to grab hold of them. She can then swing herself on top of the platform with a bodacious flash kick. I appreciate the added flexibility this mechanic brings to the level-design. Instead of clambering up unnatural staircases, our extraordinary exorcist reaches higher ground with style. Oh, and before I forget, hitting projectiles with the saber will send them back the way they came. Take advantage of it when you can.
Each subsequent episode features what may as well be the action-platformer's "greatest hits". Ghost Sweeper Mikami gets the obligatory water stage out of the way early in episode 2. Rush dauntlessly through the hostile currents while smacking haunted fish across the gills. Next up is the auto-scroller, where a handheld-sized Reiko rides a kitty across the roof-tops, swatting away everything that gets in her face. No joke, this might be one of the most tolerable auto-scrollers I've ever come across. The cat moves with Reiko, ensuring that she'll never inadvertently jump to her demise. I might even go as far to say that this is an example of a good vehicle-section. Sheesh! That's almost as unbelievable as a good billionaire! Next is the forest, which features plenty of branch-hopping shenanigans. A praiseworthy aspect of this game is that every episode has its own array of ghouls and obstacles to deal with. At no point does the adventure ever get repetitive.
Episode 5 has Natsume flying dangerously close to the sun, perhaps literally. Reiko grabs a broom and takes to the skies. What is this? Cotton 100%? Nah, it's more like Cotton 10%. While this episode resembles a shmup stage, the exorcist sticks with blade swinging instead of spell flinging. More noticeably, the broom she's riding has a lot of inertia. I mean, it's not even close to "the game is ruined!" bad, but I have to question the decision-making process here. Best advice I can offer is to play defensively and don't try to slash everything onscreen. It's not like there's a hi-score to challenge or anything of that sort. The following episode is much more restrained, with a battle through a construction-site and plenty of conveyor-belt action. After that, the restraints snap into little pieces as Reiko enters a truly bizarre world. Here, the gravity switches between normal and almost nonexistent. Ms. Mikami can also summon platforms to assist her traversal. It's a surprising take on what is basically the last stage, and also kind-of neat. Just... be extra careful around the bottomless pits.
Besides a latter half that gets a little bit crazy, Natsume designed Joreishi wa Nice Body to appeal to a wide audience. In other words: this is not a hard game. A typical playthrough runs south of an hour, with unlimited continues and passwords ensuring very little progress is lost. I'll say that the biggest challenges tend to be the 3rd, 5th, and 7th bosses. Reaching them with a less-than-full health meter could lead to problems. The 7th boss in particular seems to have a knack for cornering and bullying the heroine, so be wary of that. There are a couple of other power-ups like saber upgrades and talismans, but don't attempt to build strategies around them. Having an upgraded saber capable of flinging projectiles is nice, but it's lost as soon as Reiko takes damage. Talismans and their screen-clearing effects should be saved for the auto-scrollers.
So, yeah, this is a good game. It would've been considered a perfect rental if it had ever reached the West. I wish the adventure was a bit lengthier and had taken more risks, but what's here is enough for an amusing time. Honestly, Natsume has a track record that should've put them shoulder-to-shoulder with the likes of Capcom and Konami. Even with what could've been a throwaway anime tie-in, they made sure it'd play as well as any of the big action games of the era. Ghost Sweeper Mikami: Joreishi wa Nice Body is one heck of an effort that more people should check out.
