I watched the Switch 2 presentation, and my first thought was "Maybe I should buy one." Seconds later I had a second thought, and that was "I definitely won't buy one." No disrespect to Nintendo's latest, but I've realized that I've got no business owning a $450 dust magnet while I spend the rest of 2025, 2026, and potentially beyond playing retro games. Assassin's Creed: Shadows, which I picked up at launch, has already fallen by the wayside. At least it got a couple days of playtime, which has to count for something. Point is, it's only been a few weeks and I'm already back in "review-mode". Awhile back, I posited to the void that is social media that reviewing 75 to 100 video games a year changes a person. It definitely changed me. My review schedule didn't allow time to enjoy games. Eventually, the culmination of hundreds of thousands of man-hours became as disposable as dental floss. After I quit being a critic in 2019, the next several years were spent learning to love video games again, without the need to summarize my thoughts and tack a made-up number at the end of them.
I say all of this only to turn around and write 22 reviews in less than a month. Let's be real here, there is no way back for me. The Frog For Whom the Bell Tolls or Kaeru no Tame ni Kane wa Naru is game review #23. Released in 1992 for the Game Boy, this adventure-action game utilizes the engine that became the framework for The Legend of Zelda: Link's Awakening. Play both and you'll see a lot of similarities, including their usage of both overhead and side view sections. However, let's take a second look at its genre "adventure-action". I just made this up seconds ago, so no apologies if you think it's dumb. In a break from tradition, battles are entirely automated, with your stats being almost the sole determining factor whether you win or are hospitalized. The action is often found in jumping across platforms or avoiding fights entirely. You'll also be solving problems, just with a Zelda-like interface. To put it another way, you're essentially being taught multiple genres all at once: adventure, action, and RPG.
Oh right, I should probably explain your role in this game. You are the Prince of Sable, the lone example of a good billionaire. He'll give up every last dime to help people in need, so don't get too attached to the 10,000,000,000 bucks he starts the beginning of his journey with. He's on a quest to find Princess Tiramisu, who went missing after the dastardly King Delarin invaded her kingdom. His journey to become a hero treads a little familiar ground, but any other expectations are bound to be subverted. I mean, you saw that part about "avoiding fights entirely" right? Storming the castle is out of the question.
Since battles are automated, there's absolutely no path forward for you if you skip out on heart containers and equipment upgrades. If finding goodies is what draws you into the Zelda games, then there's a lot to like here. Exploring the world is handled in a similar fashion. Hidden passages are found throughout the kingdom, though some require special items to open a path to them. Bear in mind that while being thorough is rewarding, it's not required. The game doesn't expect you to hunt miles away from your objective just to find the one stat-boost needed to pass the next boss. The pacing remains fairly smooth throughout your adventure, though some backtracking is expected.
There's something else that I keep forgetting to talk about. What is it again? Something something bell tolls for the frog that- oh right right right. I should probably explain the whole frog business. Prince Sable, who is a little too trusting at times, drinks a potion that transform him into a frog. Frogs are unfortunately not much for fighting, but they can survive underwater and reach a lot of platforms that a prince can't. Later on, our hero can transform into a snake. Snakes have their own powers, like turning weaker enemies into climbable platforms. Switching between forms is a simple matter, and also a constant one. You'll have to utilize all three on your princess-finding journey. I want to stress however that these instances of problem-solving aren't particularly complicated. This is a game intended for as wide an audience as possible, so don't expect to find excessive puzzles.
Do note however that the consequences for falling into spike pits are often harsh. Spikes tend to erase every last heart, and Sable gets hauled off to the last town he visited whenever he's exhausted his life. This is a teaching moment for the few out there who don't know about savescumming. This game features the option to save anywhere. You can save as much or as little as you want. Before boss-fights, in-between jumps, anywhere and anytime. This is an unexpected feature to have, at least by 1992 handheld standards. I really appreciate its inclusion, since it allows for Nintendo to get a little creative with late-game platforming sections.
The Frog For Whom the Bell Tolls succeeds in creating an adventure that is quite unlike anything else on the platform. I'm shocked (but not that shocked) that it never received an official localization. There is a charming little story here that's packed with quirky characters. The replay-value is practically nil, but I suppose that's not too big a deal. Fond memories usually last longer anyway.
Give it a try if you haven't already.