Note: Here's another old review.
For the longest time, my idea of an enjoyable Fist of the
North Star game; was unarmed fighting in the Fallout series. Yes, FotNS games have historically been so bad that I'd rather play something by Bethesda. When Omega Force
took over the franchise, I expected great things. After all, they’re known for
Dynasty Warriors, a series that I can’t get enough of. Unfortunately, the first
game was very poor. It was slow, cumbersome, had snore-inducing level-design,
and characters took far too long to become entertaining to play. After spending
a long time with the sequel, I can say that a few of these problems have been
fixed. However, Fist of the North Star: Ken’s Rage 2 is a “one step forward,
several steps back” affair.
Ken’s Rage 2 is divided into two modes of play. In Legend
Mode, players follow the story of Kenshiro. As somebody who has seen almost the
entirety of the original Fist of The North Star series, I have to applaud the
effort put into this mode’s cut-scenes. They’re very well-acted, and most of my
favorite scenes from the show turned out well. A handful of villains and
storylines were cut, but they’re entirely filler. This is as exhaustive an
account of Kenshiro’s saga, as one could imagine. Occasionally players will take control of
other characters such as Rei, Mamiya, Amiba, and even Bat and Ein. Yes, the
Legend Mode also covers Fist of the North Star 2.
The most unfortunate aspect of Legend Mode; is that it
rarely strays from the formula. In an episode of the anime, you can expect to
see Kenshiro defeating dozens of bandits with ease, before facing off with the
villain. This happens far too often in the game; with many chapters consisting
of defeating X number of foes. This isn’t like Dynasty Warriors, where there
are other objectives to complete. This certainly isn’t comparable to Sengoku Basara,
with its stylish and rewarding style of fighting. Kenshiro appears, destroys
everyone in less than a minute, and then moves onto the next checkpoint.
Kenshiro’s many adversaries have varying abilities and
unique characteristics. These aspects aren’t noticeable in the game however. In
fact, the boss-battles are actually a step back from the previous Ken’s Rage.
Part of this is due to the new dodge-system. Instead of a jump, Kenshiro will
evade attacks. The timing window for this move is so large, that it can be
easily abused, making boss-fights a joke. The bosses themselves also perform
fewer moves, and don’t offer enough unique traits to make them memorable. A
number of fights also have QTEs, which are very easy to perform, and do large
amounts of damage. Altogether, the only reason to play Legend Mode is to see
the story and unlock characters.
Dream Mode, is where
all of the unlocked characters can be used. While some characters – such as
those who follow the art of Nanto-Seiken – have intersecting plots, everyone
has their own ending path. Battles in this mode, take place in a manner similar
to the average Dynasty Warriors game. There is a map with numerous outposts,
and the player must capture five of them, to reach the boss and complete the
battle. Unlike Dynasty Warriors, the only objective aside from not dying; is to
protect a particular character. There’s no real dynamic to the mission, as it
consists entirely of getting to an enemy outpost, and performing the task
necessary to get the best possible ranking. A couple enemy generals show up to
trouble the player, but that’s the extent of how interesting a battle will get.
This style of mission-design; would have been acceptable if
it was as deep as titles such as DW: Empires, or even DW: Gundam 3. At least in
those games, the enemy moved to capture bases as well, and could create very
difficult situations if they gained the advantage. In Ken’s Rage 2, nobody
wants to put up a fight. It’s just a matter of doing everything as quickly as
possible, for that high rank. Ultimately, the only thing standing in the
player’s way; is that they will need to grind out the level-ups. The bosses
have a ton of hit-points.
In the previous Ken’s Rage, attaining strength and new moves
was done through a meridian chart. This was cut from the sequel, with the
intention that players shouldn’t have to learn everything all over again. Instead,
players can find scrolls on the battlefield, or after completing chapters.
These scrolls give bonuses to the player’s stats, and they can be linked for
serious boosts. The one aspect I like about this system; is that excess scrolls
can be given to newer characters, to hurry along their development. Otherwise,
the scroll-system is a poor replacement. There simply aren’t enough ways, to
further customize characters, or even build them up to a level beyond where
they were before. Compare this to Warriors Orochi 3, where late-game weapons
can have incredible abilities, for obliterating generals on the hardest
difficulties. Ken’s Rage 2 offers a few abilities, but they’re tied to scrolls,
which makes for a very arbitrary and random system.
Ultimately, the most crushing aspect of Ken’s Rage 2, is
that it feels unfinished. The content is there, the story is told well, but
this game is lacking elements that make it whole. For one, nothing changes
whether the player is just starting, or when they’re forty hours in. Each
playable character has a number of techniques and signature moves, but only two
or three of them ever see repeated use. The mission structure is so banal, and
the enemy variety is so limited, that I have to believe the game was rushed.
The new characters are great, but they’re hamstrung due to the poorly-done
scroll system. Graphically, the game looks worse than the original. The
frame-rate is all over the place, and everyone looks less-detailed. The
level-design is also even worse. Sure, I thought the first Ken’s Rage had some
lousy ideas, but at least they tried to do something different. It’s like no
effort was put into this game, beyond checking all of the “more content” boxes.
For its 30th anniversary, Fist of the North Star
deserves far better. This series is notable for being a massive influence on
videogames (particularly beatemups and fighters). Yet, where are all the good
games? The first Ken’s Rage was promising, but not any fun. This game squashes
all of that promise, and destroys almost all hope for the franchise. While a
number of criticisms can be applied to the Dynasty Warriors franchise; such as
their lack of depth. I can’t think of many truly awful games. Ken’s Rage 2 is
on a very short and not-at-all prestigious list.